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Probably Stolen display case: get the buyers and suppliers you need

Put merchandise in the display to attract buyers through its tags and value. Put supplier signs there to replace normal customers with the corresponding sellers. These are different pools: adding several signs does not create a separate new visit for every sign. Check their order in the clientele panel when a needed supplier keeps missing.

Updated 19 October 2026

Decide what the shop needs from tomorrow

If your pitcher lacks a filter, the next useful visitor is a household supplier. If finished water occupies your containers, you need an eligible water buyer. Advertising a supplier does not solve unsold finished stock, and advertising a buyer does not place an order for ingredients.

The real shop display contains neon-style signs and merchandise in the same case.
The case can hold both supplier bait and buyer merchandise. Their roles differ even though they share the same physical display. Select the image to inspect the original screenshot.
Buyer job: sell owned stockDisplay merchandise with its tagSelect an eligible buyer tierSupplier job: replace a visitDisplay the relevant supplier signUses the normal-customer poolSeveral signs competeRead the clientele priority listEarlier success can use a slotCheck the resulting queueKeep bait for the needed inputRemove competing signs if needed
  1. Buyer job: sell owned stock

    Display merchandise with its tag. Select an eligible buyer tier.

  2. Supplier job: replace a visit

    Display the relevant supplier sign. Uses the normal-customer pool.

  3. Several signs compete

    Read the clientele priority list. Earlier success can use a slot.

  4. Check the resulting queue

    Keep bait for the needed input. Remove competing signs if needed.

Merchandise generates buyers; supplier signs compete to replace normal visits. Check the clientele list to see which job your display is set up to do.

Use merchandise tags and combined value

The community display record describes buyer selection through valid item tags and the combined value carrying each tag. A high-value tag wins priority when there are more eligible tags than available buyer places. Not every descriptive tag is a display category: the guide explicitly says Luxury is not a standalone buyer category.

Selection ruleSupported demo observationAction
Ordinary tag value1–144: tier 1; 145–349: tier 2; 350+: tier 3.Add the value of the relevant tag, rather than counting objects.
Household exceptionIts tier-3 threshold is reported at 300 combined value.Do not apply the ordinary 350 threshold to every category.
Water exceptionGutterflow through Basewater labels: tier 1; High-Quality: tier 2; Pure: tier 3.Use a genuine tested sample; the higher result from label or value takes priority.
Value-based tier 3The source places this behind day 14.Do not assume an expensive display overrides every progression gate.
Buyer capacityOne base place, with one more from each relevant buyer-referral/display upgrade.Check the upgrades you actually own; extra tags can compete.

Attracting a customer is not the same as making an item eligible for sale. Read the visitor’s accepted tags, restrictions and available budget. UPDATE 049 makes a filled liquid container Water merchandise and an empty one Household merchandise; leaving an empty vessel in the case is a different advertisement.

Signs replace a limited pool

The community list includes water, food, material, medical and household signs, plus other specialised bait. It describes these sellers arriving after event customers and before the remaining normal customers. The clientele panel supplies the relevant priority order.

Two-slot case: the list starts with a water sign, then a material sign, then an appraisal board. If the first two successfully take the two available normal-customer slots, the board gets no remaining place. Its absence does not prove the board is broken. Remove unnecessary bait when one specific input matters more than the others.

A Wild referral and a fixed Friday supplier follow other rules. Moving a neon sign cannot turn a pooled farmer into a guaranteed daily appointment. Use the supplier calendar to distinguish those sources.

Check the reason before buying more bait

What is missing?CheckNext action
All display activity on tutorial day oneThe official playtest change disabled the display for that tutorial day.Finish the tutorial sequence; do not buy duplicate signs.
A buyer for finished stockValid tag, actual contents, buyer capacity and store condition.Use a suitable sample and read the expected clientele.
One supplier despite its signHigher-priority signs and the available normal-customer pool.Remove competing signs and check the panel again.
The retired winemaker or rancherBusiness upgrade and weekday.Follow the weekly schedule rather than waiting on a neon roll.
A sale after the right buyer arrivesAccepted product tags, price and budget.Offer eligible stock and inspect the current trade before negotiating.

Keep the shop attractive enough to generate buyers. Read the clientele panel for the current visit pool before adding more signs, and leave cash available for the trade you want to make.

Prepare a useful window and retain working stock

Choose one priority: refill a missing input, or move the product already made. Leave only the bait needed for that job, retain enough real product to sell, and inspect the clientele after preparing the display. After the visit, keep the next container, feed or power input funded.

Source: Display Case and You. Community mechanics describe the current demo; read the actual item and customer information before spending.

The official patch notes establish the tutorial lock and UPDATE 049 container-tag changes.